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Source: Encyclopaedia Judaica . © 2008 The Gale Group. All Rights Reserved.

The Chronicles of Darkness ( CofD ), [1] formerly known as the World of Darkness or (informally) the New World of Darkness ("nWOD"), is a modern gothic horror setting and storytelling game that uses the Storytelling System . It presents an image of the modern world " through a looking glass darkly ": more dangerous, less caring, and filled with monsters of both human and inhuman varieties.

Designed to be flexible and allow for a multitude of horror stories, the World of Darkness is (intentionally) somewhat vague. Flavor text in the CofD : World of Darkness: Storytelling System Rulebook presents possibilities for stories that clearly tie into traditional werewolf and vampire stories, and includes a lengthy section on ghosts and ghost stories.

However, other pieces of fiction present the possibilities of demonic antagonists, occult storylines and inexplicable oddity. For the most part, there is no over-riding mythos as there is in games such as Call of Cthulhu or Unknown Armies . While the setting is described as one of "dark mystery", "dread" and "threatening symbolism", it is ultimately left open for the Storyteller to construct stories within.

Source: Encyclopaedia Judaica . © 2008 The Gale Group. All Rights Reserved.

Source: Encyclopaedia Judaica . © 2008 The Gale Group. All Rights Reserved.

The Chronicles of Darkness ( CofD ), [1] formerly known as the World of Darkness or (informally) the New World of Darkness ("nWOD"), is a modern gothic horror setting and storytelling game that uses the Storytelling System . It presents an image of the modern world " through a looking glass darkly ": more dangerous, less caring, and filled with monsters of both human and inhuman varieties.

Designed to be flexible and allow for a multitude of horror stories, the World of Darkness is (intentionally) somewhat vague. Flavor text in the CofD : World of Darkness: Storytelling System Rulebook presents possibilities for stories that clearly tie into traditional werewolf and vampire stories, and includes a lengthy section on ghosts and ghost stories.

However, other pieces of fiction present the possibilities of demonic antagonists, occult storylines and inexplicable oddity. For the most part, there is no over-riding mythos as there is in games such as Call of Cthulhu or Unknown Armies . While the setting is described as one of "dark mystery", "dread" and "threatening symbolism", it is ultimately left open for the Storyteller to construct stories within.

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